Minecraft Bedrock Beta Patch Notes Today

Minecraft Bedrock has received a brand new update which brings a number of significant changes to the game.

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Quite remarkable of all in the update is the last block, the Froglight block. There are also new Froggy sounds to complement this. The mob vanishing issue has been fixed and the Iron Golems can finally be repaired!

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Minecraft Bedrock Beta Patch Notes Today

Known problem

  • Chests may not show all inventory slots when using the Pocket UI. As a workaround, you can enable the classic UI setting.


  • Frogs and tadpoles now have sounds (MCPE-150742)
  • Frog panic speed is now appropriate
  • Tadpoles now have panic aim

frog egg

  • Glow Lichen can no longer be placed on a frog egg


  • Three new Froglight blocks have been added (Pearlescent, Verdant, Ocher)
  • Froglight blocks emit light
  • Blocks are obtained by luring a frog near a small magma cube. The frog will eat the Magma Cube and a Froglight block will fall. Each Frog variant will cause a different Froglight block to drop

Stability and performance

  • Fixed an issue that could prevent chunk entities from saving when exiting a world (MCPE-144208)
  • The game now loads certain seeds and worlds around Mesa biomes without crashing (MCPE-149659)

Vanilla Parity

  • Iron golems now exhibit different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them (MCPE-74081)
  • Glow Lichen now has similar brightness to Java Edition
  • Foxes now aim down sights when leaping (MCPE-143664)
  • Removed the emerald icon above a villager’s head when trading
  • Updated trade charts for butchers, cartographers, librarians and traveling traders
  • Iron golems now only attack players with very low reputation in a village after attacking a villager


  • Text-to-speech (TTS) now correctly reads experimental toggle names


  • Added a new ‘/damage’ command to allow players to deal damage to entities
  • Placing cocoa beans with ‘/setblock’ or ‘/fill’ commands no longer generates an error

Feature location

  • Large Dripstone feature no longer generates floating above lava (MCPE-141131)
  • Pointed Dripstone Clusters no longer have a chance to only spawn stalagmites of height one (MCPE-148588)


  • Blast Furnaces and Smokehouses once again give XP (MCPE-150427)


  • Pointed Dripstone now sometimes generates on large stalactites and stalagmites (MCPE-128128)
  • Lava pools now only generate in positive Y coordinates (MCPE-146459)
    • Lava pools that generate near Y=0 will have Deepslate and Stone block casing
  • Coral now generates in the deep depths of warm oceans (MCPE-147399)
  • The Grove biome now has more variety of trees (MCPE-148361)
  • Fixed Light Block brightness not being adjustable when playing in VR
  • Fixed light block was not continuously placed while holding right click and moving (MCPE-135669)
  • Light blocks can now be waterlogged (MCPE-148391)
  • Fixed an issue where breaking blocks, opening chests, and entering portals would be delayed/not working when there were a lot of mobs nearby (MCPE-149214)
  • Grass and double flowers now have proper animations when breaking (MCPE-150786)
  • Flower blocks are now properly destroyed by explosions inside snow layers (MCPE-146492)
  • Skeleton Riders now correctly find their way (MCPE-147521)

World Generation

  • Iceberg elements no longer replace snow blocks in Igloo structures (MCPE-147690)
  • Water in open mountain caves no longer spawns unevenly (MCPE-149417)
  • Aquifers no longer generate with missing water blocks (MCPE-146452)

GameTest framework (experimental)

  • Entity
    • Added teleport function (location: location, dimension: dimension, xRotation (optional): float, yRotation (optional): float)
    • Added function teleportFacing(location: location, dimension: dimension, faceLocation: location)
  • Added registerAsync method to properly save and track the state of GameTests using asynchronous functions


  • Changes reapplied to use “allowlist” instead of “whitelist” (BDS-14119)


  • JumpToBlockGoal now correctly searches the same distance up and down when looking for jumpblock candidates, allowing mobs that use the goal to jump as high as low


  • Added support for blocks having the same name as long as they belong to different namespaces


  • Fixed animation controller recursion checks to incorrectly prevent normal repeated use of a controller

User interface

  • Fixed an issue where the up and down arrow buttons in the Resource Pack Settings screen would become larger when highlighted (MCPE-147708)