After the massive success of the first part of the Caves and Cliffs update, Mojang Studios is preparing to launch the second part later this year. Like previous updates, players will have the opportunity to try them out before they are released in-game.
- FOLLOWING: Minecraft 1.18 Experimental Snapshot 5
Minecraft Beta 1.17.30.20 update was released on PC and Android today and here is the full version patch notes of the same.
Minecraft x Minions – Mayhem! Chaos! Chaos!
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Minecraft x Minions – Mayhem! Chaos! Chaos!
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Minecraft Bedrock Beta 1.17.30.23 Update – Patch Notes, (Today, August 25th)
EXPERIMENTAL CHARACTERISTICS OF CAVES AND CLIFFS
WORLD MULTI-NOISE GENERATION
- New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions
- Improved surface decoration that detects the difference between when blocks spawn underwater and underground
- Introduces large ore veins into global production adding more strategy to mining
- Introduces the noodle caves to the world generation, creating small pathways between the larger caves
- Introduced the possibility of dry cave entrances that make it easier to access new sound caves
- Introduces a new algorithm that finds suitable spawn positions closer to the origin
- Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges
NON-EXPERIMENTAL FEATURES AND BUG FIXES
GAME
- Campfires and Soul Campfires now stack in inventory (MCPE-67890)
- Candle now drops when Candle Cake is pushed by a plunger (MCPE-130594)
- Collecting fish or Axolotl no longer immediately releases them (MCPE-44320)
- Renamed structure blocks will no longer have the incorrect data mode when created (MCPE-41625)
- Fall damage is no longer applied when falling into scaffolding (MCPE-108459)
- Fixed missing rightmost outline pixels on panels when using §l for wide letters and Glow Ink Sac (MCPE-137802)
- Thorns enchantment now Knockbacks mobs (MCPE-56212)
- Adjusted the iron golem spawn logic to better match the Java Edition
- Crimson Roots now have a small chance to grow on warped nylium blocks when using bone meal (MCPE-83616)
ORDERS
- ‘/spawnpoint’ command can now be used while player is sleeping and shows success when setting player’s existing spawn point (MCPE-106720)
- Camera shake control no longer shakes each player’s screen when “@s” is used as a selector (MCPE-120383)
MARLET
- Fixed “CR” characters appearing incorrectly at the end of lines for some display languages
USER INTERFACE
- Fixed a bug that could cause the Login button to appear behind the Marketplace button
- Fixed Noto Sans Smooth font on Windows and Xbox platforms with Japanese locale to improve readability and use of correct characters
TECHNICAL UPDATES
ACTORS
- Fixed motion prediction interpolating with invalid data in even more scenarios (MCPE-108568)
ELEMENTS
- Fixed a crash after triggering a transformation item event
MOLANG
- Added experimental queries for item cooldowns: ‘query.is_cooldown_type’, ‘query.cooldown_time’ and ‘query.cooldown_time_remaining’
- Updated many Molang content errors to specify which operator or query was involved
ORDERS
- Response to “run_command” event will now properly use versioned commands
DATA-DRIVEN ELEMENTS
- Updated documentation for ‘IconItemComponent’ and it now provides a list of all ids for the ‘legacy_id’ field
DATA-DRIVEN SOUNDS
- Removed ‘replace’ element from ‘sound_definitions.json’ for ambiguous usage (and was never used)
GAME
- Data-driven blocks can now be added to the Creative menu
- Knockback Roar is no longer stronger than before
GRAPHIC
- Fixed particles not emitting when using animation controllers
PLAYER
- Attachments visible in first person will no longer display upside down
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