Minecraft: Bedrock Edition Beta includes exciting next-world-gen features

What do you want to know

  • It is well known that Mojang Studios is currently working on the second part of the 1.18 update “Caves and Cliffs”.
  • While Minecraft: Java Edition received several experimental snapshots, Minecraft: Bedrock Edition was a bit light on testing.
  • Today, Mojang Studios releases Minecraft: Bedrock Edition Beta, which finally includes some exciting next-gen global features.
  • Players can find the features in new worlds by enabling the “Experimental Features” toggle in the beta.

Hot on the heels of Minecraft: Java Edition 1.18 Experimental Snapshot 5, which featured a whole new batch of changes and adjustments for Minecraft World Build for the Caves and Cliffs update, Mojang Studios is releasing a brand new beta for Minecraft : Bedrock Edition. Players of the more modern version of Minecraft who have been eagerly waiting to test out some of the more advanced features can now rest easy, as this beta includes many world-gen tweaks that Minecraft: Java Edition players have been testing.

Minecraft: Bedrock Edition Beta is out now, and players who create a new world with the “Experimental Features” toggle will be greeted with a new batch of radical world-generating features that lead to a radically different world of feel, many of which mirror tweaks already present in legacy Computer version. Of course, outside of these experimental tests, this beta is filled with smaller fixes and improvements for the 1.17 branch of the Caves and Cliffs update.

You can install the new beta now to test the new changes and provide feedback. Keep in mind that, at least for now, world generation is apparently quite slow for Minecraft: Bedrock Edition, especially on older devices. Thanks to the biggest changes included in the “Experimental Features” toggle in beta, this beta is actually a decent departure from the last version, Minecraft: Bedrock Edition Beta, released earlier. this month.

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The full changelog for Minecraft: Bedrock Edition Beta includes:

Experimental features

  • New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions
  • Improved surface decoration that detects the difference between when blocks spawn underwater and underground
  • Introduces large ore veins into global production adding more strategy to mining
  • Introduces the noodle caves to the world generation, creating small pathways between the larger caves
  • Introduced the possibility of dry cave entrances that make it easier to access new sound caves
  • Introduces a new algorithm that finds suitable spawn positions closer to the origin
  • Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges

Features and bug fixes


  • Campfires and Soul Campfires now stack in inventory
  • Candle now drops when Candle Cake is pushed by a plunger
  • Collecting fish or axolotl no longer releases them immediately
  • Renamed structure blocks will no longer have the incorrect data mode when created
  • Fall damage is no longer applied when falling into scaffolding
  • Fixed missing rightmost edge pixels on panels when using “§l” for wide letters and Glow Ink Sac
  • The Thorns enchantment now Knockbacks mobs
  • Adjusted the iron golem spawn logic to better match the Java Edition
  • Crimson Roots now have a small chance to grow on Warped Nylium Blocks when using Bone Meal


  • The /spawnpoint command can now be used while player is sleeping and shows success when setting player’s existing spawn point
  • Camera shake control no longer shakes each player’s screen when “@s” is used as a selector


  • Fixed “CR” characters appearing incorrectly at the end of lines for some display languages

User interface

  • Fixed a bug that could cause the Login button to appear behind the Marketplace button
  • Fixed Noto Sans Smooth font on Windows and Xbox platforms with Japanese locale to improve readability and use of correct characters

Technical updates


  • Fixed motion prediction interpolating with invalid data in even more scenarios


  • Fixed a crash after triggering a transformation item event


  • Added experimental queries for item cooldowns: query.is_cooldown_type, query.cooldown_timeand query.cooldown_time_remaining
  • Updated many Molang content errors to specify which operator or query was involved


  • Response to “run_command” event will now properly use versioned commands

Data Driven Items

  • Documentation updated for IconItemComponent and it now provides a list of all IDs for the legacy_id field

Data Driven Sounds

  • Removed the “replace” element from sound_definitions.json for being ambiguous in its use (and has never been used)


  • Data-driven blocks can now be added to the Creative menu
  • Knockback Roar is no longer stronger than before


  • Fixed particles not emitting when using animation controllers


Attachments visible in first person will no longer display upside down