Source: Mojang Studios | Twitter
We’ve officially entered a new year, which means we’re getting ever closer to The Wild Update, Minecraft’s next major content update coming sometime in 2022. Mojang Studios is back from vacation with a brand new beta for players to test out, which even includes some experimental features from the aforementioned upcoming update. Minecraft: Bedrock Edition Beta 1.18.10.26 is available now and includes new light-up frog blocks, sounds for frogs and tadpoles, and much more.
While this beta is still technically part of the Caves and Cliffs update and tests many bug fixes and improvements for the current version of Minecraft, it also tests content from The Wild Update through the Experimental Features toggle. Frogs and tadpoles were introduced in an earlier beta, but now feature full sounds. This beta also introduces all-new Froglight Blocks, which are glowing cubes created when a frog consumes a small magma cube.
Minecraft is one of the greatest games ever made and maintains its title as one of the best Xbox games by continually evolving with new features and content. In case you missed it, Minecraft: Bedrock Edition 1.18.2 was recently released as a patch update with a variety of game fixes and improvements.
The complete changelog for Minecraft: Bedrock Edition Beta 1.18.10.26 includes:
Known issues
- Chests may not show all inventory slots when using the Pocket UI. As a workaround, you can enable the classic UI setting
Wild Update experimental features
frogs
- Frogs and tadpoles now have sounds
- Frog panic speed is now appropriate
- Tadpoles now have panic aim
frog egg
- Glow Lichen can no longer be placed on a frog egg
Frog
- Three new Froglight blocks have been added (Pearlescent, Verdant, Ocher)
- Froglight blocks emit light
- Blocks are obtained by luring a frog near a small magma cube. The frog will eat the Magma Cube and a Froglight block will fall. Each Frog variant will cause a different Froglight block to drop
Features and bug fixes
Stability & performance
- Fixed an issue that could prevent entities in a block from saving when exiting a world
- The game now loads certain seeds and worlds around Mesa biomes without crashing
Vanilla parity
- Iron golems now exhibit different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them
- Glow Lichen now has similar brightness to Java Edition
- Foxes now aim down sights when leaping
- Removed the emerald icon above a villager’s head when trading
- Updated trade charts for butchers, cartographers, librarians and traveling traders
- Iron golems now only attack players with very low reputation in a village after attacking a villager
Accessibility
- Text-to-speech (TTS) now correctly reads experimental toggle names
Orders
- Added a new
/damage
command to allow players to deal damage to entities - Place the cocoa beans with
/setblock
Where/fill
commands no longer generate errors
Feature location
- Large Dripstone feature no longer generates floating above lava
- Pointed Dripstone Clusters no longer have a chance to only spawn one height stalagmites
Ovens
- Blast Furnaces and Smokehouses give XP again
Gameplay
- Sharp drip now sometimes generates on large stalactites and stalagmites
- Lava pools now only generate in positive Y coordinates
- Lava pools that generate near Y=0 will have Deepslate and Stone block casing
- Coral now generates in the deep depths of warm oceans
- The Grove biome now has more variety of trees
- Fixed Light Block brightness not being adjustable when playing in VR
- Fixed light block was not continuously placed while holding right click and moving
- Light blocks can now be waterlogged
- Fixed an issue where breaking blocks, opening chests, and entering portals was delayed/not working when there were a lot of mobs nearby
- Grass and double flowers now have proper animations when breaking
- Flower blocks are now properly destroyed by explosions inside snow layers
- Skeleton Riders now find their way correctly
World Generation
- Iceberg features no longer replace snow blocks on Igloo structures
- Water in outdoor mountain caves no longer spawns unevenly
- Aquifers no longer generate with missing water blocks
Technical updates
GameTest framework
Entity
- Added function
teleport(location: Location, dimension: Dimension, xRotation (optional): float, yRotation (optional): float)
- Added
function teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)
- Added function
- Register added
Asyncmethod
to correctly save and track the status of GameTests usingasync
functions
General
- Changes reapplied to use “whitelist” instead of “whitelist”
JumpToBlockGoal
JumpToBlockGoal
now correctly searches the same distance up and down when searchingjumpblockcandidates
allowing a mobs that uses aim to jump as high as low
Blocks
- Added support for blocks having the same name as long as they belong to different namespaces
Animation
- Fixed animation controller recursion checks to incorrectly prevent normal repeated use of a controller
User interface
- Fixed an issue where the up and down arrow buttons in the Resource Pack Settings screen would become larger when highlighted
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