Minecraft: Bedrock Edition Beta arrives with Guardian and Ancient Towns

Source: Mojang Studios | Twitter

As we approach the end of March and At the end of the week, Mojang Studios is leaving players with another pair of identical pre-release versions of Minecraft to explore. The Minecraft: Bedrock Edition and its eventual successor, Minecraft Preview, both get new features from The Wild Update, including the Warden mob and Ancient City structures in the Deep Dark biome.

The Wild update is set to release later in 2022 with a slew of new features and quality of life improvements, and Mojang Studios has begun testing these upcoming changes in earnest with recent betas and snapshots. Minecraft: Bedrock Edition Beta and Minecraft Preview continue this with the addition of two highly anticipated features: The Warden and Ancient Cities.

The Guardian is a new boss-like mob that lives in darkness and reacts to sounds and smells rather than sight. Incredibly dangerous, the Guardian is the guardian of the Deep Dark, and players must be constantly aware of the threat as they explore. Ancient Cities, on the other hand, are a new form of structure that can be discovered in the Deep Dark biome (alongside Guardians). Ancient cities can hide chests with valuable rewards, which is worth it for players.

Gamers expecting to see Xbox Series X ray tracing features | S that recently appeared for some in Minecraft Preview may be disappointed, as this release does not include any current-gen upgrades or a hint of when those might arrive. Instead, it’s a direct follow-up to the latest Minecraft: Bedrock Edition beta with new features from The Wild Update and little else.

Minecraft is without a doubt one of the best Xbox games of all time, and it just keeps getting better.

The complete changelog for Minecraft: Bedrock Edition Beta / Minecraft Preview understand :

Wild Update experimental features

The Guardian

  • The horror of the Deep Dark! An eyeless creature, roughly resembling the Sculk that can be found in the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome.
  • Much like Sculk Sensors, these terrifying creatures use vibrations as a way to navigate their surroundings
  • When the vibrations aren’t enough, they also use their sense of smell to stalk prey – you can watch them sniff their surroundings to get close to unsuspecting players and mobs
  • To add to their myriad ways of detecting you, try not to get too close! If you collide with a Guardian, they will notice you
  • In the Deep Dark and Ancient Cities, guardians are everywhere – you just can’t see them. They sleep under your feet and only dig when enough Sculk Shriekers have alerted them to your presence.
  • Be careful where you step: the more vibrations a guardian detects, the angrier they get. You can hear and see that how fast the heart beats in his chest
  • Once a mob or player has passed the Guardian’s Wrath Threshold, they will face their prey and roar before charging
  • If, however, you keep the guardian from noticing you or getting angry for 60 seconds, he will dig underground and disappear
  • They have a special interaction with thrown projectiles
    • If the guardian receives two projectile vibrations within 5 seconds of each other, they will get more angry at the shooter
    • If the guardian receives a projectile vibration more than 5 seconds after the last projectile, they will not become more angry at the shooter
    • This allows you to strategically distract the Guardian without them getting angry while you grab loot from nearby chests
  • Unfortunately for all players, guardians will also disable shields when hitting them with their fists
  • Guardians don’t drop any loot
  • Guardians are powerful creatures, and it’s often best to sneak around the one that has emerged instead of taking it head-on – you’ve been warned

ancient city

  • Wander the halls of these long-abandoned structures in the depths of the Deep Dark to discover long-forgotten relics
  • Ancient City structures appear in the Deep Dark biome
  • You can find a variety of rewards in chests, guarded by Sculk Sensors and Screamers.
  • You can also find a mysterious new block here called Reinforced Deepslate, which cannot be obtained in Survival Mode
  • If you are looking for an ancient city, try using the /locate ancientcity order!

Known issues

  • Ancient City structures can extend far beyond the Deep Dark biome, even if they start there
  • Aquifers can sometimes intersect with ancient city structures and submerge/destroy large chunks of the structure



  • Fixed a crash that could occur when being hit by a falling block while wearing a helmet
  • Fixed entities disappearing when importing converted worlds from old console edition
  • Monsters with knockback resistance (e.g. Ravager or Zoglin) now receive less knockback when hit by Iron Golem
  • Fixed End City feature spawning in The End

User interface

  • Fixed an issue where information and buttons were not appearing for downloaded skin packs
  • Fixed inability to exit Wheel Emote screen when using touch controls

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