Minecraft: Bedrock Edition Beta includes new spectator mode changes and more

A big facet of how Minecraft has reached the level of success it has is how Mojang Studios involves the community in the continuous development of new features and changes. To do this, the company is allowing interested players to test out pre-release builds through betas, snapshots, and the new Minecraft Preview program. On Wednesday, Mojang Studios released the latest in a long line of Minecraft: Bedrock Edition betas.

Minecraft: Bedrock Edition Beta (.31 for Minecraft Preview) once again rests comfortably under the umbrella of The Wild Update and includes dozens of changes and fixes for the next content update. Players can expect upgrades to appease, guardians, mangroves, sculks, and more with this version of Minecraft.

Mojang Studios is also continuing to develop the experimental spectator mode, for which the studio is still not collecting direct feedback from the community. There are plenty of new changes to explore since the last Minecraft: Bedrock Edition beta, further cementing Minecraft as the quintessential Xbox game to have in your collection.

In case you missed it, Mojang Studios intends to retire the beta version of Minecraft: Bedrock Edition on Windows devices and replace it with the new Minecraft preview by the end of the month. If you haven’t made the jump to Minecraft Preview on PC yet, now is the perfect time to do so. Minecraft Preview is provided free to all owners of Minecraft: Bedrock Edition on PC, and is also included in PC Game Pass.

The complete changelog for Minecraft: Bedrock Edition Beta / Minecraft Preview understand :

Minecraft Beta

  • The Minecraft beta on Windows will be retiring soon!
  • To continue testing new pre-release features, you will need to install the Minecraft Preview build

Features and bug fixes

Spectator mode (experimental)

  • As a reminder, we won’t accept bug reports related to Spectator Mode until we let you know, as the feature is subject to change a lot during development.
  • Here are some of the fixes and changes we’ve made in this update:
    • Added custom input mapping for spectator mode
    • Spectators are now unable to attack
    • Spectators can no longer build
    • Spectators can no longer drop items
    • Spectators can no longer use items
    • Spectators can no longer open inventory
    • Spectators are now unable to interact with the world through inputs
    • Spectators can no longer interact with chests or other container UIs
    • Spectators no longer fly slowly when entering spectator mode from the ground
    • Players enter noclip and fly when activating spectator mode
    • Players stop rolling, using items, sleeping, and hovering when entering spectator mode
    • Double jumping no longer interrupts spectator mode


  • Submit Feedback button is now described as a link by Text-To-Speech
  • “Lost Controller Connection” pop-up will now also display on the main menu screen


  • Allay no longer stops moving when trying to reach an object that is too far away while on a leash

ancient cities

  • Ancient cities no longer flood with water or lava as often
  • Dark in water effect no longer creates colored jump lines around light sources
  • Darkness effect fade out is no longer abrupt
  • Breaking an activated Sculk Shrieker no longer prevents the guardian from spawning
  • Structure Void block no longer generates in Ancient City with Sculk Vein generated around it
  • Trap mechanism variant under the main central structure in the Ancient City now works correctly
  • Sculk Shriekers can once again become waterlogged


  • Guardian now emits darkness every 6 seconds
  • Prevent Warden from angering and targeting experience orbs
  • Prevent Warden from attacking non-mob type players such as the Trident
  • Guardian can now detect vibrations emitted by a screaming Sculk Shrieker
  • The guardian now prefers to investigate the position of the nearest monsters after sniffing
  • Guardian no longer plays anger by listening to sounds when getting angry on an attack
  • Guardian’s heart rate now reflects anger towards the guardian’s target or highest recorded anger
  • Fixed the small jump bug after Warden got out of the ground
  • Sonic Blast Particle has been updated with a new texture

Sculpin sensor

  • Sculk sensors correctly detect when turtle eggs and slab blocks are placed on their respective existing blocks
  • Sculk sensors now repeatedly activate when an entity is above them
  • A projectile hitting wool or a wool rug no longer produces vibration
  • A player looking at a tamed animal no longer produces vibrations
  • A crouched player with a Shield in the off-hand slot no longer produces vibration
  • Sculk sensor correctly detects when a block of dirt, coarse dirt or rooted dirt is plowed with a hoe
  • Sculk sensors can now detect boat movement
  • Sculk sensors can now detect a boat above a column of splattering bubbles
  • The Sculk sensor correctly detects when a block of dirt, coarse dirt, or rooted dirt has turned into a block of mud when interacted with while holding a water bottle.
  • Sculk sensors can get waterlogged again
  • Underside of Sculk Sensors can now provide support for other blocks
  • A Sculk Sensor can no longer detect a player who sneaks onto another Sculk Sensor


  • Mangrove propagule now turns into trees at the same speed as in Java Edition
  • Bees can now pollinate mangrove propagules
  • Mangrove Planks can now be crafted from stripped Mangrove Logs
  • Mangrove blocks are now sorted next to other Overworld wood types
  • Mangrove Roots are no longer found in the “Wood” section of the Creative Inventory
  • Mangrove Wood map colors now match the Java Edition
  • Mangrove Log and Stripped Mangrove Log map colors now match Java Edition
  • Mangrove roots are now flammable

mud block

  • Grav blocks now break when falling on mud blocks
  • Turning dirt to mud now produces a splash sound
  • Mud Block is now placed next to Dirt in Creative Inventory
  • Mud brick slabs now play sounds when two slabs are stacked in a full block


  • Frogs now offer the same experience points as other animals like cows and goats
  • Frogspawn is no longer affected by random tick speed (Vanilla Parity)
  • Volume of tadpole hurt sounds increased and tadpoles now have a growth sound


  • When in the Nether, Endermen, Piglins, Skeletons, and Wither Skeletons now spawn in a wider range of light levels (from light level 0 to 11)
  • Torches can no longer be placed on bells
  • Added Savage Update Achievements; “It’s Spreading”, “Birthday Song”, “With Our Powers Combined!”, and “Sneak 100”


  • Fixed a bug where tracks displayed above glass
  • Inverted Mirrored Crowd Pieces in Wolf Model per Current Art Direction


  • A boat with chest now drops a single item when destroyed instead of two items (boat and chest).
  • Mangrove roots can no longer be used as fuel in ovens
  • When broken, each Minecart variant (Chest/Hopper/TNT) drops as a single item, instead of splitting into two items (such as Chest and Minecart)

Find your way

  • Monsters no longer get stuck in open trapdoors

Stability & performance

  • Fixed a crash that could occur when players were fighting and both players were wearing enchanted thorn armor
  • Fixed a crash that could occur when mixing worlds with air-filled chunks
  • Fixed a crash that could occur during split-screen play

Technical updates

  • Updated documentation for specific string types Localization String, Path Stringand Identifier String


  • Addition of a target_block_filters for behavior.move_to_block and is_waterlogged filter test to prevent mobs from moving to underwater blocks

Stability & performance

  • Fixed a crash when trying to access a null entity
  • Game no longer crashes when creating a world from the Cruise Ship Roleplay (3P) model

GameTest framework (experimental)

  • Important change:
    • GameTest module type changed from javascript for script in manifest.json. Adding an optional attribute language which has only one supported value — javascript
  • New JavaScript modules in manifest.json should look like this:
    • "modules": [ { "description": "JavaScript module code", "language": "javascript", "type": "script", "uuid": "", "version": [0, 0, 1], "entry": "scripts/main.js" } ],
  • Orders :
    • Added /script profiler command to create performance traces of the GameTest script. Script profiles must be written in Minecraft logging case.
  • Removed constraint on maximum move distance from GameTest structure for SimulatedPlayer

A gaming masterpiece


Available wherever you play

Minecraft is an indisputable and complete success. It has sold hundreds of millions of copies, has a huge following of dedicated players, and lets you unleash all your creative desires. Players can test out features early with the Minecraft: Bedrock Edition Beta or Minecraft Preview, and contribute to the future of this legendary game.

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