Minecraft is a quintessential example of a game that steadily improves over time, and that trend continues today with the official release of update 1.16.220 for Minecraft: Bedrock Edition. Still being built on top of the 1.16 branch or the Nether update, the 1.16.220 update doesn’t include a ton of new features or anything from the upcoming Caves and Cliffs update. .
However, players will be able to take advantage of a wide range of bug fixes and general improvements, map and add-on creators will be able to take advantage of new tools, and text on panels can now be colored with dye. Minor but welcome improvements are unleashed in the 1.16.220 patch update for Minecraft.
This is a minor release, so don’t expect a next-gen update for Minecraft on the Xbox Series X|S, or a colossal number of new features on top of additions like what’s coming this been in the Caves and Cliffs update. Instead, this update focuses on minor improvements and fixes to keep Minecraft running smoothly.
Minecraft: Bedrock Edition patch 1.16.220 update is now rolling out on Xbox Series X, Xbox Series S, Xbox One, PS5PS4, Change, PC and mobile devices. Minecraft is already one of the best games on Xbox, but every update makes it even better. Show your love for Minecraft with something from our list of the best Minecraft products, toys and gifts.
The full changelog for Minecraft: Bedrock Edition Update 1.16.220 includes:
Changes
- Dye can now be used to change panel text color
Known issues
- Players Cannot View and Join LAN Sessions on Xbox Without an Xbox Live Gold Membership
- Paintings appear invisible when placed
Fixes
Performance & stability
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur when trying to rename a map on an anvil while its second slot was occupied
- Fixed a crash when entering a Nether portal and throwing an enchantment bottle at the same time
- Improved input latency on Windows 10 when VSYNC is enabled
Gameplay
- Fixed fog in Nether biomes not displaying correctly in some resource packs
- Players with visitor permissions now drop inventory on death
Monster
- Fixed drowned holding tridents upside down while attacking
- Drowned will now swing their arms when throwing tridents
- Zombie, Zombie Villager, Husk, Pillager, and Vindicator now use the correct bone to attach shields to
- Mobs that pick up shields now place it in their off-hand
- Non-persistent mobs no longer disappear immediately after loading into the Nether
Blocks
- Projectiles now pass through Structure Void blocks
- Improved placement rules for placing blocks on the sides of stairs, slabs and Top Snow blocks
- Pistons and sticky pistons no longer appear black when outline selection is disabled
Accessibility
- Enabled on-screen narration with touch input on the new Achievements screen
- Fixed a bug where the screen reader would not read the default controller focus and checkbox state on the “Online game is unrated” prompt
- Fixed a bug where the screen reader would read the wrong text when using VR
User interface
- “Find Friends” button enabled on Xbox
- Controllers can now select the “Button Mode” toggle in the NPC Advanced Settings screen in the Jurassic World Pack
- The “Results” field for searching the Marketplace inventory now updates correctly between different sections of the screen
- Death screen is now visible behind fullscreen effects (on fire, standing in a portal, etc.) while playing in VR
- Fixed hidden UI elements rendering translucent, also when displaying menus near blocks when playing in VR
- Selecting the featured offer on the profile screen now correctly redirects to the full list of featured offers
- Adjusted login button text to Portuguese-BR button
- The Storage menu now uses a lighter text color
- Fixed an issue where button textures were not scaled correctly when applying resource packs
- Enabled navigation to the Back button using only the keyboard in some screens where this was not possible
Orders
- Entity selectors no longer allow auto-selection with cheats disabled
- the
/clear
the command will now apply the correct “data” argument for the sapling element - Command blocks in a chain of command blocks will now list the correct number of tick zones when a new tick zone is added before the list
- Title command no longer duplicates % symbols in message
- Using teleport with the run command now uses the dimension of the origin for its operations
character creator
- Steve’s pants no longer change color on the soles of his feet when no shoes are equipped
- Fixed other players appearing as Steve in multiplayer
- Switching skins in splitscreen now saves correctly for all local players and updates correctly for remote players
- Alex’s shirt no longer looks corrupted when equipped with different pants
- “Hurray! » emote will now show in emotes section if already owned
Creator Changes
Updated Model Packs
- Updated templates for 1.16.220 with new resources, behaviors and documentation are available for download
Technical fixes and changes
- All Actor references have been renamed to Entity
- Renowned
BlockPos
forBlockLocation
- Added
startSequence
to GameTest, which allows finer control of advanced test sequences - GameTest sequence callbacks no longer take the test as a parameter as the initial test object now lives as long as the entire test
- Updated Behavior Packs to require explicit module dependencies when using other native modules
- Identifiers in
render_controllers
will now be considered content errors if there is no render controller matching that name - json entity before version 1.16.100 will no longer give content error for deprecated field
minecraft:foot_size
- modified condition in
trident.animation_controllers.json
allow crowds to enterwield_third_person_raise
- Fixed an issue where loading into a world would cause continuous MoLang errors around “unhandled request for unknown variable”
- A black screen no longer covers the player icon in the pause menu in some worlds. Content creators no longer need to replace the two
focus_border_frame.png
andpause_screen_border.png
for correct behavior - Items can now have the
transparentattachable
tag applied so that attachables are not rendered for the player wearing them in the first person perspective - Fixed an issue where V2 villagers would not properly update their MoLang variables on initialization
GameTest Framework
- Updated Blocks shorthand helpers to be camelCase
- Updated block shorthand to only include vanilla blocks
- Added
Blocks.get
to retrieve a block and return null if it does not exist - Added
BlockStates
to list all block states - Added
setState
to Block to update its blocking status - Added
BlockPos
to classify - Added
ItemStack
GameTestModule class - Added
Tags
to list all embedded tags - Updated all methods that used to take x,y,z position to take a
BlockPos
- Padding exposed during game test recording
- Fixed an issue where previous failed GameTest markers were still showing in new worlds
Motion prediction
- Fixed projectiles on 3rd party servers ignoring server movement packets
- The server will adjust the player fall distance to account for the client player’s position when a correction or player movement anomaly is detected
Network packets
- Changed encryption algorithm to AESGCM256 for UDP stream
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Minecraft is an indisputable and complete success. It has sold hundreds of millions of copies, has a huge following of dedicated players, and lets you unleash all your creative desires. It’s also available on every platform imaginable, including Xbox One, Windows 10, Playstation 4, and Nintendo Switch. Play with anyone and play anywhere.
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