Minecraft Dungeons has been an attractive addition to Minecraft’s growth franchise, with two expansions already released with Jungle Awakens and Creeping Winter already in the wild. Now Minecraft Dungeons is entering the next phase of its existence, delivering on the promises made at Minecraft Live. Today, the Howling Peaks DLC, along with a free update and a new Season Pass, is now available to all Minecraft Dungeons players on all platforms.
The Howling Peaks DLC is the third expansion DLC for Minecraft Dungeons, and the first to be released outside of the Hero Edition. This expansion takes players to a mountainous area filled with wind-based puzzles, baddies, and a dangerous new golem-flavored boss. There’s also a free update, as usual, which includes a ton of bug fixes, balance changes, and six new enchantments for all players to find and experience.
Finally, a new Season Pass is available for purchase, which will include the Howling Peaks DLC as well as the upcoming Three expansions for Minecraft Dungeons, for a total of four. While we can’t say certainly What those expansions will be, it’s safe to say they’ll be in the Nether, the Ocean, and the End.
Howling Peaks and the free update are available now, and you can grab the Season Pass now if you want to buy all four future expansions at a discount. Howling Peaks is available on its own for the same price as previous expansions. Minecraft Dungeons is one of the best games for Xbox Cloud Gaming (Project xCloud), so choose one of the best controllers for Xbox Cloud Gaming to get ahead of the game.
The full changelog for today’s update includes:
howling peaks
- A strange power seizes the top of the perilous peaks, and a brave hero must climb to the top to defeat it
- The trek to the top has daring ups and downs, dazzling new armor, weapons and artifacts to vicious new enemies across three new missions
- At the center of the storm is the Tempest Golem, which must be stopped to silence the howling winds
- New achievements await you to unlock on your adventure
- Free for all players: Six new enchantments to discover
Balance Changes
Regeneration Totem
- Regeneration Totem heal doubled from 20 to 40 per second
soul lantern
- Increased damage by 50%
- Increased attack speed by 40%
- Increased soul cost by 20%
Sweet infusion
- Duration increased from 20 to 120 seconds
Prospector
- Prospector now triggers regardless of damage source (this includes kills from pets, artifacts, bows, etc.)
Looting
- Loot now triggers regardless of damage source (this includes kills from pets, artifacts, bows, etc.)
Vindicator
- Adjusted the new “circle of taunt + lock” behavior for Vindicators
- Somewhat reduced charging speed
- Melee Tickets reduced to 2 (instead of 3)
- Added a behavior that makes them aggressive when injured when standing in a circle of taunts
- They now lock onto you if you run away >15 blocks
Illusionist
- Increased explosive arrow damage from 200 -> 275
- Increased Illusion Arrow damage 20 -> 30
- Health reduced 3200 -> 1800
- Increased the maximum number of ranged attacks to be issued in a row to 2
- This allows the illusionist to take 2 consecutive shots from the same position, allowing you to dodge the first shot and exploit a small window of opportunity
- Blinder cooldown increased to 30 seconds
- Increased blind effect to 10s
- Increased illusion lifespan 4s -> 7s
- Ranged attack cooldown reduced 5s -> 2.2s
- Reduced minimum distance to flee from 350 -> 150
- Missed effect gives 25% chance to hit, down from 50%
emeralds
- Changed the difficulty of emerald scales earned, at Default I there is no difference, but:
- At the end of Apocalypse VII, you get 33% less emeralds from recovery compared to before
- At the end of Apocalypse VII, you get 100% more emeralds from emerald loot sources such as mobs, urns, pigs, and chests
Brief invulnerability when rolling (Armor property)
- Reduced invulnerability during roll duration from 1.1s to 0.3s
- Added invulnerability VFX to the effect
- Invulnerability while rolling is now also always stopped when the roll ends, even if that roll was less than 0.3s
- Brief invulnerability when the roll had an exploitable behavior, causing you to remain invulnerable even after the roll ended
ghost cape
- Damage reduction reduced from -80% to -50% damage
Fixes
- Fixed a crash that could occur when launching Frozen Fjord
- Fixed several crashes that could occur when linking to a Microsoft account
- Flaming Quiver now deals bonus damage in addition to ranged weapon damage
- Fixed Burning Mob enchantment effects and hunting bow marks being too large when applied to Whisperers and Leapers
- Fixed issues with quick equip functionality
- The Deflection enchantment no longer triggers the Dynamo enchantment of ranged weapons.
- Canceling the recovery process of an equipped and activated item no longer causes the item to be lost
- Key golems are no longer auto-targeted by ranged weapons
- Eliminated occasional bursts of speed from frozen zombie as they are meant to be frozen
- Summoning the Soul Lantern pet no longer interrupts player movement.
- Fixed Fuse Shot arrows not exploding
- Fixed the Accessibility Help Center button not opening the correct page on Xbox
- Fixed several text-to-speech issues
- Text-to-Speech is now present for merchant interfaces
- Fixed timing of some mission subtitles for Swedish localization
- Miniboss music no longer gets stuck playing forever and ever
- Fixed missing cage opening sound effect on Bamboo Bluffs
- Fixed missing sound effects for the stone heads puzzle on Dingy Jungle
- Fixed music in Creeper Woods Rune Hall
- Hosts will no longer hear sounds from other distant players
- Reduced Love Spell Bow sound
The next era of dungeons
Minecraft Dungeons: Season Pass
Explore new worlds in Minecraft Dungeons.
It’s been a busy first year for Minecraft Dungeons, and now the Minecraft dungeon-crawling ARPG spin-off is looking to its future, with four new expansions planned. The first, Howling Peaks, is available now, but players can also grab the new Season Pass for immediate access to all four expansions when they launch.
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