Late last year, Minecraft block-and-slasher dungeons introduced seasonal events in which solo players could battle through increasing floors of a large, moving tower. Now the second seasonal event is live, Luminous Night, which lets you battle through that same tower at night with new biomes, enemies, and rewards.
Among the changes to the tower is the introduction of the Wildfire, a fireball-throwing mob type once proposed as a possible inclusion in Minecraft Earth. He lost the vote to a different crowd, but is now debuting in Minecraft Dungeons instead.
Mojang is continuing to tweak how progression works in the game. The first seasonal update introduced Adventure Points, earned for successful tower tricks and used to spend on emotes and cosmetics for your character. As the full patch notes explain, Adventure Points are now “rewarded after clearing each floor of the tower, even if the tower run fails.” This should make it more likely that you can afford one of the new capes or pets.
Although Luminous Night is now live, it’s still possible to return to the active season to unlock all of your points.
Reviews of Minecraft Dungeons were generally positive upon release, while dismissing it as a fairly generic entry-level action RPG. Looking at the trailer above, I’m thinking: maybe generic and entry-level is exactly what I want. What if instead of an MMO hybrid with a skill tree containing 500 passive buffs, what I really want is a cute world design and monsters that spawn with satisfying noise.